What is NAP in Evony?
In the world of Evony, where alliances and wars dominate gameplay, NAP stands for Non-Aggression Pact. This is an agreement between alliances—or sometimes entire servers—not to attack each other for a set period of time. NAPs are critical for maintaining peace, focusing on growth, and preparing for larger server-wide events like Server vs. Server (SvS) or Killing Events (KE).
Purpose of NAP
The primary goal of a NAP is to foster cooperation and reduce conflict between alliances, allowing all parties to focus on building their cities, growing their armies, and completing resource-gathering tasks without the constant threat of attacks. NAP agreements are especially useful during non-war times, helping players grow stronger in preparation for upcoming events or major wars.
How Does a NAP Work?
A NAP is typically agreed upon by the leaders of different alliances or enforced server-wide. Once in place, members of the alliances involved are forbidden from attacking each other’s cities, tiles, or troops. Violating a NAP is often seen as a serious offense and can lead to consequences such as KOS (Kill on Sight) war or removal from the pact.
Benefits of a NAP
- Peaceful Growth: With a NAP in place, players can focus on developing their cities, training troops, and gathering resources without fear of constant attacks.
- Stronger Alliances: By avoiding unnecessary conflicts, alliances can focus on internal growth, increasing power, and solidifying their strategic position.
- Preparation for Major Events: NAPs give alliances time to prepare for larger-scale battles, such as Server vs. Server (SvS) or Killing Events (KE), where the stakes are higher and coordination is key.
- Server Unity: On some servers, NAP agreements can cover multiple alliances, creating a more unified server with the goal of improving overall server strength and cooperation for events like SvS.
Common Terms of a NAP
While the specifics of a NAP can vary, here are some common rules and expectations that typically accompany these agreements:
- No Attacks on Cities: Alliances agree not to attack each other's cities directly, preserving the peace and preventing unnecessary troop losses.
- No Tile Hitting: Troops gathering resources on tiles are off-limits, ensuring that resource gathering can proceed uninterrupted.
- No Monster Sniping: Attacking monsters another alliance is already targeting is usually forbidden under a NAP, preventing disputes over monster rewards.
- Clear Communication: If an accidental attack or tile hit occurs, the players involved are expected to resolve the issue diplomatically, usually by offering a form of compensation.
When is a NAP Broken?
Breaking a NAP can lead to significant consequences, including war between the involved alliances or even the server as a whole. Common causes for a NAP breakdown include unauthorized attacks, resource theft, or aggressive behavior by members of an alliance. To avoid misunderstandings, alliance leaders often communicate directly and swiftly resolve disputes to maintain the peace.
NAPs and Server vs. Server (SvS)
During Server vs. Server events, NAPs between alliances on the same server are often temporarily suspended, as alliances work together to defend their server and attack the enemy. However, many alliances will reestablish the NAP after SvS concludes to resume peaceful growth.
Final Thoughts
Non-Aggression Pacts (NAPs) are an essential part of Evony’s strategic gameplay, allowing players to focus on building their strength without the constant threat of attack. By fostering cooperation and unity between alliances, NAPs create opportunities for growth and preparation for major events, ensuring that alliances are well-positioned to succeed when war inevitably returns.
To make the most of a NAP, ensure that your alliance follows the rules and maintains clear communication with allies and rivals alike. For more information on how to leverage NAPs and other strategic tools in Evony, check out our additional Evony guides and tutorials.